The ship will have thruster effects similar to the comets effects.
The ship will burn fuel while the forward and backward keys are held.
Additionally, a power system may also be implemented.
A background image may also be added to break up the monotony of space.
The title screen will be revamped. I have a really cool design in mind.
The player can go to a separate level of the planet they have landed their ship on.
The ship will have a warp drive to travel to different stars, each with their own planets.
The player will start in a hardcoded solar system, mainly to make sure they don't get softlocked when they start playing.
The player character will have its own unique design, similar to a moth.
Planet levels can be transformed and built upon by the player character.
The player can construct factories and mines to extract and process resources.
The warp drive may be produced using such factories, as well as things like fuel.
Comets will also have unique resources that can be obtained in the space level.
Planet levels visited by the player will save and load each time they visit.